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AI Insights · Timothy · July 2022

Top Voxel Games on Android in South America for Q2 2022

Craftsman: Building Craft led the downloads in Q2 2022, while Block Crazy Robo World saw significant increases in active users. Discover the performance of the top voxel games in South America.

Top Voxel Games on Android in South America for Q2 2022

The second quarter of 2022 saw a dynamic performance from the top voxel games on the Android platform in South America. Here’s a detailed look at how these games fared, based on data from Sensor Tower.

Craftsman: Building Craft experienced impressive weekly downloads throughout the quarter. Starting strong with nearly 393K downloads in late March, the game saw fluctuations, peaking at 490K in mid-April. By the end of June, downloads settled around 357K. The game also maintained a robust user base, with weekly active users ranging from 4.2M to 4.9M, ending the quarter at approximately 4.4M.

Block Crazy Robo World had a notable performance in terms of active users. Weekly active users grew steadily, reaching over 1M in early June before tapering off to around 677K by the end of the quarter. Downloads also saw significant activity, peaking at 519K in late May.

Crafting and Building showed a consistent download pattern, with a weekly high of 310K in mid-April and ending the quarter with 187K downloads. The game’s active user base was stable, fluctuating between 2.1M and 2.8M, finishing the quarter with approximately 2.6M active users.

Craft World - Master Block 3D saw a peak in downloads at 297K in mid-April but experienced a decline towards the end of the quarter, closing at around 167K weekly downloads. Active users showed a similar trend, peaking at 1.1M and then decreasing to approximately 838K by the end of June.

Block Craft 3D: Building Game had a varied performance in downloads, with a peak of 222K at the start of the quarter and a low of 110K in late May, before recovering to 187K by the end of June. The game's weekly active users fluctuated between 1.1M and 1.4M, ending the quarter at around 1.3M. Revenue for this game remained modest, hovering around $200 to $500 weekly.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022